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	<title>Thearetical :: Blog &#187; Uncategorized</title>
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	<link>http://blog.thearetical.com</link>
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		<title>So I Did This Interview&#8230;</title>
		<link>http://blog.thearetical.com/2009/07/24/so-i-did-this-interview/</link>
		<comments>http://blog.thearetical.com/2009/07/24/so-i-did-this-interview/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 19:47:54 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/?p=200</guid>
		<description><![CDATA[...on Tall Tale Radio. Tom Racine was kind enough to contact me about being interviewed for my ArtBloom project for his podcast series on art and cartooning. I won't go into detail right now about ArtBloom and the philosophy behind it, since we get into it during the interview. But visit Tall Tale Features to hear more, or you can listen to the interview below.

I hope I didn't sound too out there. Sometimes I can get pretty thearetical. :P]]></description>
			<content:encoded><![CDATA[<p>&#8230;on <a href="http://talltalefeatures.com/ttfradio/">Tall Tale Radio</a>. Tom Racine was kind enough to contact me about being interviewed for my <a href="http://artbloom.net">ArtBloom</a> project for his podcast series on art and cartooning. I won&#8217;t go into detail right now about ArtBloom and the philosophy behind it, since we get into it during the interview. But <a href="http://talltalefeatures.com/ttfradio/?p=224">visit Tall Tale Features</a> to hear more, or you can listen to the interview below.</p>
<p>I hope I didn&#8217;t sound <em>too</em> out there. Sometimes I can get pretty thearetical. :P</p>
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		<title>Blog Upgrade in Progress</title>
		<link>http://blog.thearetical.com/2009/04/18/blog-upgrade-in-progress/</link>
		<comments>http://blog.thearetical.com/2009/04/18/blog-upgrade-in-progress/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 20:54:35 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/2009/04/18/blog-upgrade-in-progress/</guid>
		<description><![CDATA[Forgive the look of the site as I upgrade both WordPress and my theme. Upgrading is always a headache, especially since I like to modify my themes so much&#8230;and thus it leaves my blog looking like a jumbled mess of half-finished plugins, broken CSS, and missing images.
I do enjoy me a challenge.  :)
]]></description>
			<content:encoded><![CDATA[<p>Forgive the look of the site as I upgrade both WordPress and my theme. Upgrading is always a headache, especially since I like to modify my themes so much&#8230;and thus it leaves my blog looking like a jumbled mess of half-finished plugins, broken CSS, and missing images.</p>
<p>I do enjoy me a challenge.  :)</p>
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		<title>sraW ratS</title>
		<link>http://blog.thearetical.com/2009/01/16/sraw-rats/</link>
		<comments>http://blog.thearetical.com/2009/01/16/sraw-rats/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:29:58 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fun stuff]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/?p=98</guid>
		<description><![CDATA[This is pretty entertaining: &#8220;Star Wars,&#8221; as retold by someone who has never seen the original trilogy. It&#8217;s hard to believe sometimes that these stories, which permeate our culture so deeply, can slip by certain people. But then, I knew someone in college who had never seen Star Wars&#8230;and I also knew someone who had [...]]]></description>
			<content:encoded><![CDATA[<p>This is pretty entertaining: &#8220;Star Wars,&#8221; as retold by someone who has never seen the original trilogy. It&#8217;s hard to believe sometimes that these stories, which permeate our culture so deeply, can slip by certain people. But then, I knew someone in college who had never seen Star Wars&#8230;and I also knew someone who had never eaten an <em>orange</em> before. Go figure.</p>
<p>Anyway, you can see how even to someone who has never seen it, iconic stories can still leave an impression. In this version, all the basic elements are there &#8211; they&#8217;re just&#8230;scrambled&#8230;a bit. :) And the animation&#8230;well, that just proves that sometimes simplicity tells the best possible story. (I also love how there is a Fat Tire sign on the &#8220;bar planet&#8221;&#8230;w00t for Colorado breweries!)</p>
<div style="text-align:center;"><br/><object width="580" height="327" data="http://vimeo.com/moogaloop.swf?clip_id=2809991&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2809991&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/2809991">Star Wars: Retold (by someone who hasn&#8217;t seen it)</a> from <a href="http://vimeo.com/user759504">Joe Nicolosi</a> on <a href="http://vimeo.com">Vimeo</a>.</div>
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		<title>The (Non)future of Democracy</title>
		<link>http://blog.thearetical.com/2008/10/19/the-nonfuture-of-democracy/</link>
		<comments>http://blog.thearetical.com/2008/10/19/the-nonfuture-of-democracy/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 04:53:25 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[conceptual]]></category>
		<category><![CDATA[current events]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/?p=46</guid>
		<description><![CDATA[An interesting concept that I came across while at the Innovations in Learning Conference was that democracy is not the voice of the many, but the voice of the majority. This is obvious, of course&#8230;democracy is based on majority rules, and the majority chooses one law or person to govern the rest. I suppose it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting concept that I came across while at the <a href="http://brandonhallconference.com/" target="_blank">Innovations in Learning Conference</a> was that democracy is not the voice of the many, but the voice of the majority. This is obvious, of course&#8230;democracy is based on majority rules, and the majority chooses one law or person to govern the rest. I suppose it&#8217;s hardly fair when you think about it&#8230;the many are distilled down into the one, which makes it impossible for the one to represent the needs of the many&#8230;and this is meant to be the most ideal form of government in our Western society.</p>
<p>However, it got me thinking: what if we lived in a society without a democracy, theocracy, dictatorship, republic, or monarchy? All of these forms of government focus on having a very small group of people—or one person—rule the majority. Communism is one such idea for a socialist structure&#8230;but it hasn&#8217;t been too successful, having dissolved into totalitarian states instead. Regardless, what if we lived in a society where the masses really did rule?</p>
<p>We&#8217;ve already seen it in action of a sort, online and in the television viewing audience. When <a href="http://en.wikipedia.org/wiki/Internet_meme" target="_blank">memes</a> or viral news and marketing take over, the mob of a media audience can <a href="http://en.wikipedia.org/wiki/Leeroy_Jenkins" target="_blank">create an icon</a> or <a href="http://en.wikipedia.org/wiki/Howard_Dean#Iowa_results_and_the_.22Dean_Scream.22" target="_blank">crash a star</a> (just to name a couple of examples). I wonder if in the future, this same mob of people—all connected to the immediacy of stream-of-conciousness communications derived from a primitive form of <a href="http://www.twitter.com" target="_blank">Twitter</a> and other thought-sharing tools—could self-govern effectively enough to be efficient, and yet still respect individuality?</p>
<p>Because of course, the other side of the equation is to have a <a href="http://en.wikipedia.org/wiki/Borg_(Star_Trek)" target="_blank">Borg</a>-like society, which no human who values their individuality would find appealing&#8230;even if it <em>does</em> ensure the most prosperous survival of the society as a whole. So my question is this: would it be possible, even remotely, for a society to maintain a peaceful level of governance not by unanimous agreement, or by democratic rule&#8230;but by common decision-making and agreement? Keeping the balance between disagreeing members of society, rather than allowing one side to govern the other until the balance of power shifts&#8230;is that even conceivable? If so, what would a society like that look like, sound like, or feel like to you?</p>
<p>I think if you were able to conceive of how such a society would function, it would make a fantastic setting for a futuristic story&#8230;a story that feels very different from the hierarchy-based societies about which we are used to dreaming.</p>
<p>&#8230;I have to be honest though, I&#8217;m having trouble even imagining it!</p>
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		<title>Sequential vs. Cumulative Art</title>
		<link>http://blog.thearetical.com/2008/10/12/sequential-vs-cumulative-art/</link>
		<comments>http://blog.thearetical.com/2008/10/12/sequential-vs-cumulative-art/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 07:22:35 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[interactivity]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/?p=17</guid>
		<description><![CDATA[Here is one of my earlier posts about comics and sequential art. Apologies for the rather academic approach: I tend to get a little theoretical with my musings.  :)

The art of comics has been around for over a century, and sequential art is far older than that. Traditionally, comics were presented in print media, and [...]]]></description>
			<content:encoded><![CDATA[<p>Here is one of my earlier posts about comics and sequential art. Apologies for the rather academic approach: I tend to get a little theoretical with my musings.  :)</p>
<hr />
<p>The art of comics has been around for over a century, and sequential art is far older than that. Traditionally, comics were presented in print media, and had to submit to the limitations of such media.</p>
<p>Will Eisner wrote in <em>Graphic Storytelling</em> that his definition of comics is &#8220;the printed arrangement of art and balloons in sequence, particularly in comic books&#8221;. Scott McCloud followed suit in <em>Understanding Comics</em> with his definition: &#8220;juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer&#8221;.</p>
<p>For print media, these definitions may be accurate. However, the advent of digital media offers a slew of new possibilities regarding the presentation of sequential art. Narratives can be non-linear, dynamic and/or spontaneous, even random. Artwork can change before the viewers&#8217; eyes; grow, change and animate, even build upon itself. Other elements can be added, such as audio or interactivity. (If a panel is animated, or even contains video, but is presented in a sequence&#8230;is it still sequential art?)</p>
<p>In essence, through digital media these definitions can be changed and refined, or even shaken up and shattered. But even so, how does one explore the possibilities of this new medium without selling out the essence of sequential art?</p>
<p><span id="more-17"></span></p>
<p>To add animation to a comic is easy, but if all you are doing is animating frames or the content within frames, why not simply turn the narrative into an animation? To add music or audio is easy, but wouldn’t it simply feel like you&#8217;re listening to a well-synchronized CD while reading the strip?</p>
<p>In order to recreate the medium of the comic, you must remain true to the format and essence of this communicative art form, while at the same time stretching its capabilities. So, what is the format and essence of comics?</p>
<p>By my definition, comic art is a communicative art form. It is meant to pass along a narrative or message, or elicit an aesthetic response from the viewer. Traditionally, this is done through the juxtaposition of text and images.</p>
<p>Comic art is also traditionally sequential, meaning that &#8220;panels&#8221; or images, with or without text, are laid out in a specific order to create a linear narrative. Because one follows another which follows another, the art is sequential.</p>
<p>The essence of comic communication is the choosing of individual moments in time to relate to the user. This means that when one builds a comic, they make a choice as to which moments, which perspectives, which points of view and which imagery to present. The artist must choose a single moment for each panel, because it is the perceived transition of time <em>between</em> each of those panels that builds the story. Scott McCloud elaborates more on this notion in his book <em>Understanding Comics</em>.</p>
<p>The artist, being forced to choose moments out of the time line of their story rather than <em>show</em> the transition between those moments, is to me one of the most important elements that distinguishes comic art from other art forms. Animation, film, single-panel cartoons, etc. all show either only one moment in time…or a sequence of moments that could be viewed as if they are real-time.</p>
<p>Perhaps each panel would begin as a transition into or out of a moment, but freeze at a crucial point in time to illustrate that moment as a fully-rendered and beautiful image. Perhaps the invisible and perceived transition itself is enhanced, though it cannot be given too many rules or formatting, otherwise this crucial element breaks down by being given too much structure.</p>
<p>Now, the advent of digital media suggests that this format of comics being traditionally sequential could be altered. I would propose that there is another format in which comics can be presented, and that is <em>cumulative</em>.</p>
<p>By cumulative, I mean that rather than comic elements being placed in a sequential linear form, they instead build upon one another to create a different element with each new &#8220;moment in time&#8221;.</p>
<p>For example, let us say that the comic element we speak of is imagery. Traditional comics would flow as follows:</p>
<p style="text-align: center;"><img src="http://blog.thearetical.com/wp-content/uploads/sequential_example.gif" alt="Sequential Imagery" /></p>
<p>You can see that each shape does not take up the same space as the previous shape. Much like Newton&#8217;s laws of physics, an object cannot occupy the same space at the same time as another object. The same laws apply to print media.</p>
<p>Now, if we add another dimension into the mix…<em>time</em>…we come up with a completely new set of parameters in which to work:</p>
<p style="text-align: center;"><img src="http://blog.thearetical.com/wp-content/uploads/cumulative_example_anim.gif" alt="Superimposed Cumulative Imagery" width="139" height="138" /></p>
<address style="text-align: center;">By allowing the first panel to exist over time along with the new ones, cumulative art can be created.</address>
<p>This is not to say, however, that cumulative art in this format needs to be overlaid. The above is a conceptual example of the combination of elements in the same space. From a visual standpoint, the images may be laid next to one another over time, yet still create a cumulative picture simply from the addition of each element. For example:</p>
<p style="text-align: center;"><img src="http://blog.thearetical.com/wp-content/uploads/cumulative_example_anim2.gif" alt="Juxtoposed Cumulative Imagery" width="139" height="138" /></p>
<p>The above could be considered <em>juxtaposed cumulative imagery</em>, whereas the first example would be <em>superimposed cumulative imagery</em>.</p>
<p>Now&#8230;what is the difference, you may ask, between this type of art and moving images such as an animation? The truth is that they are not at all the same. An animation works very much like a sequential comic, except at speeds so quick and moments so compressed that it appears to be a moving image. <em>Cumulative art</em>, however, does not follow one panel after another, as traditional print comics and animations do…rather, it combines previous elements with the following ones to build upon itself and &#8220;paint an image in time&#8221; as the user views it.</p>
<p>Images are not the only comic element that can be presented cumulatively. A good example would be cumulative music, set to sequential imagery.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://blog.thearetical.com/wp-content/uploads/cumulative_test.swf" /><embed type="application/x-shockwave-flash" width="550" height="200" src="http://blog.thearetical.com/wp-content/uploads/cumulative_test.swf" allowfullscreen="true"></embed></object></p>
<address style="text-align: center;">The above is an example of cumulative audio and sequential panel juxtaposition.</address>
<p>Imagine this possible user flow: a viewer is presented with a &#8220;page&#8221; of comic panels. The images are in black and white, and unaccompanied by music. The user is prompted to click on the panels, or even without animation, the comic &#8220;comes to life&#8221; and activates on its own.</p>
<p>In sequence, the first panel transforms into a colored image. At the same moment, a musical element is added, such as a melody loop. This sample will loop indefinitely until the next panel is activated, either by the user or of its own volition.</p>
<p>Panel two activates, colorizing and adding new music to the mix. This time it is a bass line, which perfectly overlays the prior melody line, and begins to build a song. The next panel activates, and we hear a driving drum loop overlaying the other music elements. When the page is finished, you have a fully-fleshed out graphic presentation of sequential comics, and audio that accompanies each panel individually, but cumulatively forms a song to enhance the mood of the overall narrative.</p>
<p>Achievements with this format: With or without interactivity, the user experiences a time-lapsed comic narrative, which allows for cumulative art to be included. The comic still presents a format of choosing specific moments to relate, but at the same time allows for audio to enhance and accentuate the mood of each panel, as well as accentuate the mood of the whole page. The page itself is given homage, as is each panel unto itself.</p>
<hr />
<p><strong>Other artists and their experiments:</strong></p>
<p>Brendan Cahill&#8217;s <a href="http://www.moderntales.com/series.php?name=box&amp;view=current">Outside The Box</a> experiments with a form of &#8220;panel animation&#8221; (my own phrase for it) that utilizes space in such a manner as to maximize it. As images fly in from outside the frame, speech bubbles appear with each image. The user clicks, and another image flies in from outside the frame to land alongside the first, while the speech bubbles disappear and are replaced with new ones. The speech bubbles each take up space on the page that, were all the images present, would block some of the imagery. By using time to allow the speech bubbles to appear and disappear, and interactivity so that the user may choose when to advance the story, Cahill utilizes the fourth dimension as an extra amount of space in which to relate his imagery and text. In regards to time, Cahill’s images are <em>cumulative</em> &#8211; individually presented and combined, while his text is <em>sequential</em> – appearing one after the other, but not combined to form an overall image.</p>
<p>Tom Stackpole&#8217;s <a href="http://www.pvcomics.com/free/invisibleforces/">Invisible Forces</a> utilizes cumulative imagery in an interesting interactive way: the user &#8220;follows&#8221; a black dot around the screen, revealing vignettes of images that appear as individual panels on their own. However, once the user has passed over all of the vignettes on the page, a larger image is revealed to show them as only pieces of the whole. A good example is <a href="http://www.pvcomics.com/free/invisibleforces/IF1_06.html">this page</a>, where the dot is followed around the frame revealing individual panels that relate characterizations of people and the environment, then finishes with the scene as a whole. This format is successful in paying homage to both the individual elements of an image, and the image as a whole.</p>
<p>Stackpole also guides the user&#8217;s motions by influencing the path they take with the mouse as they guide them along the dot&#8217;s &#8220;path&#8221;, which works especially well on <a href="http://www.pvcomics.com/free/invisibleforces/IF1_08.html">this page</a>. This offers a unique alternative to the tactile &#8220;page-turning&#8221; of traditional comic media, as well as shaking up the typical &#8220;click here to advance&#8221; feature of web comics. It is worth considering for future iterations of digital comics: encouraging the user to utilize mouse motion in other ways to give the comic a different or unique feel.</p>
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		<title>Sometimes Failure Is Just As Inspiring As Success</title>
		<link>http://blog.thearetical.com/2008/10/06/sometimes-failure-is-just-as-inspiring/</link>
		<comments>http://blog.thearetical.com/2008/10/06/sometimes-failure-is-just-as-inspiring/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 03:24:24 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.thearetical.com/?p=10</guid>
		<description><![CDATA[
I wish more artists would be willing to share their early mistakes. Most of my (our?) role models are so well-polished by the time I begin to gaze upon &#8211; or listen to &#8211; their work with wonder, that I think they can&#8217;t possibly have started out as horrible as I am now. Or Heaven [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/-hidvElQ0xE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/-hidvElQ0xE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>I wish more artists would be willing to share their early mistakes. Most of my (our?) role models are so well-polished by the time I begin to gaze upon &#8211; or listen to &#8211; their work with wonder, that I think they can&#8217;t possibly have started out as horrible as I am now. Or Heaven foribid, worse.</p>
<p>That&#8217;s why I love the self-publishing culture of the Internet. Whenever I come across a gallery or webcomic, it&#8217;s likely that I&#8217;ll find some of the artist&#8217;s early, <em>early</em> work, the kind of thing that would make a normal person embarrassed. But they share it anyway, which is wonderful for me to see. Because then, I don&#8217;t feel quite so inadequate, and I start to think&#8230;maybe there&#8217;s hope for me after all.  :)</p>
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		<title>Welcome to My World</title>
		<link>http://blog.thearetical.com/2008/09/29/hello-world/</link>
		<comments>http://blog.thearetical.com/2008/09/29/hello-world/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 04:30:56 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blogging]]></category>

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		<description><![CDATA[Well, here is my first post in what I hope to be a long and engaging experiment. I&#8217;ve never been much of a blogger (though I love microblogging, very addictive!), but I&#8217;m willing to give this a try again. Hopefully I can avoid becoming long-winded&#8230;which is something that Twitter has certainly helped me to overcome&#8230;at [...]]]></description>
			<content:encoded><![CDATA[<p>Well, here is my first post in what I hope to be a long and engaging experiment. I&#8217;ve never been much of a blogger (though I love microblogging, very addictive!), but I&#8217;m willing to give this a try again. Hopefully I can avoid becoming long-winded&#8230;which is something that Twitter has certainly helped me to overcome&#8230;at least, I hope so.  :)</p>
<p>I originally tried to come up with a theme or subject that this blog could adhere to, but then I decided that perhaps limiting myself is the surest way to boredom. Instead, I&#8217;d like this blog to focus on all aspects of my working and creative self; e-learning, virtual worlds, 3D modeling and art, web design, digital storytelling, writing, comics, photography, animation, movies, poetry, etc. All of the things that make me <em>me</em>, so to speak.</p>
<p>Therefore, I&#8217;ll probably start by posting some old entries from another blog on neocomics, and then maybe some things on digital storytelling&#8230;but who knows? I&#8217;m not planning this out&#8230;I&#8217;m too much of a <a href="http://www.myersbriggs.org/my-mbti-personality-type/mbti-basics/judging-or-perceiving.asp" target="_blank">P</a> for that.  :)</p>
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